Ficha del objeto
#28717: Valkyrie Knife
| ID del objeto | 28717 |
|
En venta | No |
|---|---|---|---|---|
| Identificador | Valkyrie_Knife | Precio en créditos | No está en venta | |
| Nombre | Valkyrie Knife | Tipo | Weapon - Dagger | |
| Compra a NPC | 50 | Peso | 10 | |
| Venta a NPC | 25 | Nivel del arma | 4 | |
| Alcance | 1 | Defensa | 0 | |
| Ranuras | 4 | Refinable | Sí | |
| Ataque | 50 | Nivel mínimo para equipar | 70 | |
| MATK | 50 | Nivel máximo para equipar | Ninguno | |
| Ubicaciones de equipo | Main Hand | |||
| Categorías de clase compatibles | Ninguno | |||
| Clases compatibles | Novice / Super novice / Swordman / Mage / Archer / Merchant / Thief / Knight / Wizard / Blacksmith / Hunter / Assassin / Crusader / Sage / Rogue / Alchemist / Bard / Dancer / Soul Linker / Ninja / Kagerou / Oboro | |||
| Sexo compatible | Ambos (masculino y femenino) | |||
| Restricciones de intercambio | Ninguno | |||
| Script de uso del objeto |
1 .@r 2 = 3 getrefine(); 4 .@b 5 = 6 readparam(bDex)/10; 7 if 8 (BaseClass 9 == 10 Job_Novice) 11 { 12 bonus 13 bMaxHP,300+(200*.@r); 14 bonus 15 bMaxSP,300+(20*.@r); 16 bonus 17 bBaseAtk,100; 18 bonus 19 bMatk,150+(15*.@r); 20 bonus 21 bUseSPrate,-5; 22 bonus 23 bUnbreakableWeapon; 24 bonus 25 bInt,2*.@r; 26 bonus 27 bDex,(2*.@r)-(.@r*.@b); 28 bonus 29 bCritical,7*.@r; 30 bonus 31 bAspdRate,10*.@r; 32 bonus 33 bCritAtkRate,.@r; 34 } 35 if 36 (BaseClass 37 == 38 Job_Thief) 39 { 40 bonus 41 bMaxSP,100; 42 bonus 43 bMatk,150; 44 bonus 45 bCritAtkRate,.@r; 46 } 47 if 48 (BaseClass 49 == 50 Job_Mage) 51 { 52 bonus 53 bMaxHP,200*.@r; 54 bonus 55 bMaxSP,20*.@r; 56 } 57 if 58 (BaseJob 59 == 60 Job_Hunter) 61 { 62 bonus 63 bMaxHP,200; 64 bonus 65 bUseSPrate,-5; 66 bonus 67 bInt,2*.@r; 68 bonus 69 bDex,2*.@r; 70 } 71 if 72 (BaseJob 73 == 74 Job_Bard 75 || 76 BaseJob 77 == 78 Job_Dancer) 79 { 80 bonus 81 bBaseAtk,100; 82 bonus 83 bAspdRate,10*.@r; 84 bonus 85 bUnbreakableWeapon; 86 bonus 87 bDex,-1*(.@r*.@b); 88 } 89 if 90 (.@r 91 =7 92 && 93 (BaseClass 94 == 95 Job_Novice 96 || 97 BaseJob 98 == 99 Job_Mage)) 100 { 101 bonus2 102 bSubRace,RC_DemiHuman,10; 103 } |
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| Script al equipar | Ninguno | |||
| Script al desequipar | Ninguno | |||
