Ficha del objeto
#470194: [Not for Sale] Military Boots TH
| ID del objeto | 470194 |
|
En venta | No |
|---|---|---|---|---|
| Identificador | Comp_Military_Boots_TH | Precio en créditos | No está en venta | |
| Nombre | [Not for Sale] Military Boots TH | Tipo | Armor | |
| Compra a NPC | 0 | Peso | 30 | |
| Venta a NPC | 0 | Nivel del arma | 0 | |
| Alcance | 0 | Defensa | 20 | |
| Ranuras | 1 | Refinable | Sí | |
| Ataque | 0 | Nivel mínimo para equipar | 100 | |
| MATK | 0 | Nivel máximo para equipar | Ninguno | |
| Ubicaciones de equipo | Footgear | |||
| Categorías de clase compatibles | Ninguno | |||
| Clases compatibles | Ninguno | |||
| Sexo compatible | Ambos (masculino y femenino) | |||
| Restricciones de intercambio | Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned | |||
| Script de uso del objeto |
1 .@r 2 = 3 getrefine(); 4 .@a 5 = 6 getskilllv("NC_AXEBOOMERANG"); 7 .@b 8 = 9 getskilllv("NC_MAGMA_ERUPTION"); 10 .@c 11 = 12 getskilllv("NC_POWERSWING"); 13 bonus 14 bBaseAtk,50; 15 bonus 16 bAspdRate,10; 17 bonus 18 bMaxHPrate,3; 19 bonus 20 bMaxSPrate,3; 21 bonus2 22 bSkillAtk,"NC_AXETORNADO",7*.@a; 23 bonus2 24 bSkillAtk,"NC_POWERSWING",15*.@a; 25 bonus2 26 bIgnoreDefRaceRate,RC_All,8*.@b; 27 bonus2 28 bIgnoreDefRaceRate,RC_Player_Doram,-8*.@b; 29 bonus2 30 bIgnoreDefRaceRate,RC_Player_Human,-8*.@b; 31 if 32 (getskilllv("NC_BOOSTKNUCKLE") 33 1) 34 { 35 bonus 36 bAtkRate,3*.@c; 37 bonus2 38 bSubClass,Class_Boss,.@c; 39 } 40 if 41 (.@r 42 =10) 43 { 44 bonus 45 bBaseAtk,50; 46 bonus 47 bMaxHPrate,5; 48 bonus 49 bMaxSPrate,5; 50 } 51 if 52 (.@r 53 =12) 54 bonus 55 bMaxHP,150*(BaseLevel/2); |
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| Script al equipar | Ninguno | |||
| Script al desequipar | Ninguno | |||
